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Memoir (FR)
Unreal Engine 5 System
Subject: "Role and Functions of Voice in Video Games" and more specifically the design of voice in video games with its own objectives.
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Currently, voice design is a largely undocumented area of ​​game sound design. To establish a broader understanding of the subject, this thesis explores and documents the entire voice design process and attempts to highlight its role in video game development. It is the result of existing research and accounts of video games, as well as personal experience as both a gamer and a sound designer.
Pure Data
Occlusion System :
Creation of an occlusion system that uses 11 raycasts and pathfinding
AudioScatterer Box System :
Inspired by Marshall McGee's video "How To Create Beautiful Ambient Sounds For A Game"
This system consists of a box that has several options for random event spatialization
Big Space War, AudioGame :
Work completed in pairs. Creation of a small game where you control a panoptic turret defending a space station from asteroid assaults.
Random Soundscape generation :
Creating a Soundscape using only Pure Data sound synthesis
SoundBox

SoundBox (WIP) :
DIY creation of a box equipped with contact microphones.

